It was a fun game with a couple of faults, but Sega trying to sell it as the second coming just made it far worse than it really is. Sonic HQ is a fan run information, news, and reviews site specializing in Sonic Team games and related products and are not related to any of these companies. I didn't see it as the savior of the franchise or the game that would propel Sonic into superstardom once more. That's why I enjoyed Sonic 4 for what it was: a new Sonic game.
It was well designed, and they knew how to present stages in 2D and 3D. Sonic Generations had Classic Sonic, yes, but he didn't play EXACTLY like his Genesis counterpart. Those two games were greatly received not because they were like the Genesis games, but that they were polished, fun titles that used their concepts very well. This can be achieved without just copying what the original trilogy did.Īnd like I said, I think Sonic Generations and Colors proved that.
That's not the case what people want is for the series to get back to the simple premise of Sonic The Hedgehog, which is that it's a fast-paced platformer. I think you're spot on, Pedro - Sega seems to have confused people's reverence and nostalgia for the Genesis games with people wanting all new games to play exactly like them. Now to discuss this episodes best new feature: the return of Tails the. Sonic the Hedgehog: Episode I on Segan Sonic the Hedgehog -pelisarjaan kuuluva episodinen tasohyppelypeli.Peli julkaistiin ladattavaksi Xbox Live-, WiiWare- ja PlayStation Network-palveluihin syksyllä 2010.Peli on jatkoa Segan ja Sonic Teamin alkuperäisille Sega Mega Driven peleille ja jatkaa Sonic & Knuckles-pelin tarinaa. For many franchises, that simplicity was lost over time, but this generation, some have started to bring the old ethos into modern design. Sonic the Hedgehog 4: Episode II Co-Op Review. In the old days, it was all about keeping the core mechanics simple while providing many different applications for those mechanics. When we talk about new games with in an old-school style, we're talking about retaining the old-school design philosophy, not the design itself. What Sega should instead focus on is creating rock solid to amazing NEW Sonic experiences. Like I mentioned in another thread, the problem is that Sega will NEVER be able to replicate the success and quality of the original Genesis games. The one thing that killed Sonic 4 for many (besides the faulty physics and short replay value) is that Sega tried TOO HARD to sell the game as being EXACTLY like the Genesis games.