Rumors from the current occupants of New London will give a variety of clues and rumors for the players to follow. The basic flow of the adventure is for the players to arrive at New London and learn that the Corpus Christi is no longer in dry dock. Having violently brought down a competing union and then established his headquarters in Nantucket, the UBF is a regional force to be reckoned with. Built off the remains of a powerful union before the war that supported workers in Massachusetts and Rhode Island, former mob boss John Carlucci runs the UBF as his army and navy.
The United Brotherhood of Fishermen or UBF are the villains in this adventure. Either their continued acceptance of refugees will overwhelm their stockpiles and agricultural efforts or other, more blood thirsty groups will overtake them. Unfortunately, despite their best efforts, they lack the overall resources to survive as they have been much longer. By far the most democratic faction encountered in Twilight: 2000 to date, Britt still exercises significant influence on the council that determines community affairs. They have managed to grow food, accumulate medical supplies, and other rare commodities in the world. The community has forged a precarious path by seeking to avoid entanglements. The Isolationists are led by Steven Britt, former governor of Rhode Island.
The way rock and roll is used throughout the American-basedĪdventures as a cultural touchstone is an interesting side discussion. With the nuclear strikes and the collapse of civil authority, Dangerous and his gang stepped into the vacuum and control significant portions of Boston.
Leading up to the war, he led a series of youth protests against corporate and government control. Described as a megapunk gang, their leader, Dain Dangerous is a former rock star. The second faction is the Razor Heads, a gang in the Boston area. Commanded by Colonel Dean Fort, the 43rd MP Brigade will serve as a source of information and potential allies in the players’ attempts to find and recover the Corpus Christi. It remains the only real representation of the US government in place in New England, albeit of the military government (called MilGov). Originally a Rhode Island National Guard Brigade, the US government federalized it as the war progressed. The first is the 43rd Military Police Brigade. In The Last Submarine, the players are likely to encounter four major factions as they navigate Connecticut, Rhode Island, and Massachusetts. The referee (or gamemaster) provides obstacles in their path, some of which connects with the larger story. Instead, it contains much background and detail for the area, giving players the freedom to explore and engage as they desire. That means that the adventure has very little structure. The adventure continues the tradition of sandbox play that is so prevalent in the Twilight: 2000 series. Little rationale is provided by the writers for incorporating player groups into the adventure or the larger campaign, though the expectation is that the playing group has spent some time already in this world. The sub was last seen in dry dock in New London, Connecticut. The players are tasked with securing the last known operational nuclear submarine: SSN-705 The City of Corpus Christi.
The Last Submarine adventure kicks off the trilogy and begins in New England. It seems only fitting that a trilogy of adventures, The Last Submarine Campaign, should see the players returning to Europe. The military and remnants of the civilian government are competing for legitimacy and control. The country has split into many semi-independent states, governing bodies, and anarchy. Once back in the US, they learn not all is well. Players find themselves in the midst of society breaking down - with pockets and dreams of hope and recovery. Twilight: 2000’s setting takes place after the US and USSR have exchanged nuclear strikes, inching across the nuclear apocalypse. The first six published adventures, referred to as the Polish Campaign, deal with the players attempting to find passage back to the United States. Twilight: 20s tabletop Roleplaying game by GDW started with the players stranded behind enemy lines in Poland with the disintegration of the last major offensive of World War III.